DnD 5e: How to Build a Dual-Use Burberry

For D&D players who subscribe to the Cool Base, nothing is sweeter than having a massive weapon in each hand. Here’s how a Barbarian can do just that.

Many Dungeons & Dragons Players enjoy operating by Cool Rule, which rewards creative and innovative problem-solving for strict adherence to the rules – and what’s cooler than one weapon is using two at the same time. While barbarians are traditionally thought of as muscle-bound, one-trick ponies with giant axes, with some confusion, there are ways to break this mold with gusto.

Creating a barbarian throwing the stereotype using two hands into dual melee weapons is no easy task. It requires some knowledge and planning, choosing specific exploits and equipment to not only preserve the barbarian’s abilities, but to stand out in their role as a force of nature.


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Dual-use Burberry Building Basics


While most dual-use classes like Rogue or Ranger focus on dexterity, barbarians should focus on strength. For starters, weapons like long swords and war calibers are strength-based, doing more damage than dexterity-based light weapons typically used by dual-armed owners. However, more important is the power of the barbarians’ wrath.

When a barbarian goes into their wrath, they gain many benefits, but the important thing for a double build is the additional damage. Unlike many features in D&D Fifth Edition Which limits the amount of times extra damage is applied, barbarians can add that damage to every attack they make on a turn, as long as they rely on strength. in a D & DFlat rewards are worth their weight in gold, and having more than one application per round is an proverbial diamond in the rough. This is why it is essential that the dual-use Barbarian focus strength over dexterity.


Best dual-use barbarian primal path


D & D Barbarian Dwarf

Choosing a dual-use barbarian subclass can create or destroy the structure. Some subclasses, such as Berserker or Battlerager, only block the chain of attacks that are meant to be dropped on the enemy. For the most offensive barbarians, a good option is the path of the fanatic. Their divine wrath boosts the already serious barbarian damage output and doesn’t require the basic extra work that comes with two-weapon combat. While this damage is not dealt per attack on turn, it does send a really high fixed bonus to the stratosphere.

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However, if the goal is to build a tank, Path of the Ancestral Guardian will keep the focus of enemies away from allies. In later levels, the subclass even uses the player’s reaction rather than the extra action to punish enemies who try to target the more squishy party members.

The necessary heroic deeds of dual-use barbarians


D & D Barbarian Fighting

The normal rules of two-weapon combat forbid the use of weapons without the light feature. For this reason, it is essential to do the Dual Wielder job as soon as possible. In addition to awarding a small Armor Class bonus, this will allow the Barbarian to wield larger and more powerful dual-wield weapons, such as long swords, battle axes, and war hammers, increasing the damage from building typical heavy weapons from 2d6 + STR to 2d8 + STR.


The next feat for any duel that uses the needs of the barbarians is to engage in two-weapon combat. Fighting with two weapons for a handsfree usually doesn’t allow the player mod to add to the damage dealt, so doing this feat ensures that the already awesome fixed rewards for the Barbarian are even better.

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The best races for dual-use barbarians


Collection of grunge of various layers

When choosing a race to build a dual-use barbarian, it’s important to look for features that increase damage dealt without using the extra action. The best option is a lesser known race: the Grunge. Being small creatures, Grunges aren’t exactly what one usually thinks of when it comes to barbarians, but their venomous skin allows them to apply extra damage to superweapons as part of their attack. This poison forces any creature that gets hit to throw a Constitution salvage throw, and those who fail take extra 2d4 damage per attack.


However, if Grung’s Water adoption is an issue, Half-Orc is also an excellent option. While critical hits are unlikely to occur, the extra damage Half-Orcs takes when they do so can actually drive home a really powerful blow. On top of that, her relentless stamina would keep them fighting when they would normally be off duty.

With all the foundations and details laid out, the dual-use barbarian can easily dominate the battlefield with a fearsome presence. After all, the only thing terrifying of someone running around with a big axe is someone swinging around the two of them.

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